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After being ported to virtually every video game platform (PC, PS, Xbox) known to mankind, this world and lore of Bethesda’s The Elder Scrolls 5: Skyrim now is set to arrive inside its very own sibling MMO (Massively Multiplayer Online), The Elder Scrolls Online (TESO).

Good news is, the team at developer ZeniMax Online Studios revealed new details about its upcoming season of content, the name of this season is called The Dark Heart Of Skyrim. And the rollout of its four discrete modules starts with The Elder Scrolls Online: Harrowstorm In the very first quarter of this year, 2020. What’s more, that content has on the public test server a long time ago.

The developer ZeniMax says that in the second quarter, it will release The Elder Scrolls Online: Greymoor, a new and complete chapter in the ongoing story of the popular MMO. This will certainly open up the western half of the Skyrim landmass, which is known for its snowy mountains and tundra. The narrative, it says, will be “one of The Elder Scrolls darkest stories yet”.

Of course, that module will have its very own collector’s edition, which will include a statue, a map, and also collectible coins (Personally I’d like to suggest trading those coins to some Elder Scrolls Online Gold right directly to our accounts). Right now, neither the third or the fourth DLC modules has yet been named, but you should know that more information will be revealed during this year’s E3.

Going live during the Dark Heart Of Skyrim will be numerous quality-of-life improvements, but also some brand new systems. Some of those improvements will ask players to re-download the entire game clients. The result will be much smaller patches, and a much smaller footprint overall, about 30 gigabytes smaller, as a matter of fact.

There will be quite fresh world events for players to take part in, as well as an escalation of the ongoing vampire infestation. There will also be something named an “Antiquities system” that will let gamers to pick up “furnishing and mementos” all throughout the world of Tamriel. All in all, the developer ZeniMax claims The Dark Heart Of Skyrim will add “thousands of hours of additional adventures.” And pre-order are now live.

Zenimax has released the DLC Clockwork City and Update 16 for The Elder Scrolls Online on PC, PS4 and Xbox One and is giving away a Brass Fortress Basilisk on all platforms to celebrate the day. As you add the peaceful companion of your collection on PC, Mac, PS4 and Xbox One, you’ll find out here in the message.
You’ve probably heard: On October 23rd, the DLC Clockwork City and Free Update 16 were released for the PC and Mac versions of The Elder Scrolls Online, and on November 7, the release on Playstation 4 and Xbox One followed.

What you may not have noticed, however, is Zenimax, to celebrate the release of Clockwork City, is giving the peaceful companion Brass Fortress Basilisk to all players of The Elder Scrolls Online, with the pet having a different hue on each platform.

On PC and Mac you can easily add the basilisk to your collection: Open the Crown Store and just click on the Brass Fortress Basilisk under “Special Offers”. For the consoles, Zenimax has published a short guide on the official site, which reads as follows:

Brass Fortress Basilisk on the Xbox One

• In the Xbox One Home menu, scroll to the right until you come to the store.

• Select Search All button.

• Open “The Elder Scrolls Online” and select the game.

• On the store page for The Elder Scrolls Online, pick out the Basilisk, then select it under Add-ons and you’ll have it for free!

Brass Fortress Basilisk on the Playstation 4

• From the PS4 Dashboard, you’ll see the PlayStation Store on the left.

• Select Search in the top bar.

• Open “The Elder Scrolls Online” and select the game (not the add-on content that will appear in the results).

• On the store page for The Elder Scrolls Online, pick out the Basilisk, then select it under Add-ons and you’ll have it for free!

By the way, you did not have to buy the DLC Clockwork City to get the pet, but you need an active “Xbox Live Gold” or “Playstation Plus” subscription. More about The Elder Scrolls Online is also available on our regular theme page.

When we enter a new game, we will look at the guide. When a game is updated there will be a corresponding guide. This is convenient for many players.

Summerset has arrived, and The Elder Scrolls Online community has been hard at work coming up with brand-new guides and updated builds. Check them out in our latest Community Guides article!
The Elder Scrolls are updated. Each content update seems to make the game better, there’s more stuff to do than just about every other game on the market, but that doesn’t mean there’s not room for more. Today’s list is all about my top five most wanted features for Elder Scrolls Online.
1.Gardening and Farming
This is my number ONE desire. Give me gardening. Give me farming. Let me raise animals, slaughter them for meat, milk, feathers, hides. Let me grow my own reagents. Let me do it in the open in public areas, but also most importantly – put this in the houses. Let us buy/craft planting boxes and livestock pens. Let us take crafting and lifeskills to the 10th degree.
2.A Warlock/Necromander Class
In zone chat, in guild chat, in dungeons – everyone’s always hoping for a Warlock/Necromancer class. They want to call upon more Daedra and demons. They want to summon a small horde of skeletons, and so forth. And I have to admit – the lure of a purely dark magic operating class is strong.

3.Swimming UNDER water and exploration therein

It’s almost unnecessary, but I really do want to swim under water in ESO one day. I’d even be satisfied if it was like in FFXIV – less about combat, and more about exploration, crafting, and so forth. If I’m being honest, bring on sailing too one day. Let us see what awaits us in the rest of Nirn. Pie in the sky? Maybe. But I didn’t say this list had to be 100% plausible.

4. Spellcrafting

While I know that ZOS has said Spellcrafting is tabled indefinitely, there’s still a part of me that thinks this could be such a cool addition to the game. To preserve balance, it would have to be rudimentary. Every class would have to have access to the same spells and combinations. But I’d love to say, add tweaks to things like a generic “fireball” that make it also add poison damage.

5.New Weapons

Give me a spear. Give me a crossbow (not just on the Fighter’s Guild line). Give me a melee staff. I want to see some new weapons and lines come to ESO in future updates, just to further add to the sheer immense amount of options available.
These are the reasons why I like the Elder Scrolls. These are just a few of my most wanted additions to ESO’s impressive feature set. Hope to meet you in the world of Elder Scrolls.

What makes TESO special is how mature and inviting the community is. When a game is that great, and I mean this, wholeheartedly, we want others to enjoy it at the capacity we’re enjoying it. Generally speaking, that means dying less and feeling like the strong, heroic adventurers that we are. In the coming paragraphs, I will share with you a personal guide as to how I level my characters from 1-50 and how these small details can not only make the leveling process more enjoyable but also set you up for victory early on.
First Things, Do the Tutorial.

Go through the Wailing Prison. This is a great chance to gain some easy levels and get accustomed to your first few abilities on each of your skill lines. As soon as you gain your first skill point, unlock a damage ability. Then, for each skill point that is gained thereafter, unlock an ability in each of your class skill lines, as well as your preferred weapon, and put one of each on your bar. In short, you want to have an ability from each of your class skill trees, plus a weapon ability, in your ability bar.

If you’re planning to go the Stamina DPS route, start equipping any medium armor you pick up. Similarly, if you plan to play as Magicka DPS, or as a healer, equip any light armor you come across. And, lastly, if you want to try your hand at tanking, start getting some heavy armor on. Hopefully, by the time you leave the Wailing Prison, you will have a few good levels under your belt. Once you leave the Wailing Prison, chances are you’ll end up in the first main city of your alliance. Your first priority will be to join the Undaunted, Fighters and Mages Guilds in order to unlock those skill lines. Now, whenever you complete a dungeon, kill Daedra, or find a lore book in the world, you will gain experience for those skill lines!

How Do You Want to Play?

At this point, you can decide to level through the game “normally”, which means progressing through the game by questing in the direction of the main story, or you can mob grind your way to level 50. In my experience, I like to do a little bit of everything (questing, dungeons, and mob grind). More importantly, I find the most proactive way to go about this is by also wearing the most optimal gear. Ask a guildie, friend, or a stranger in zone chat to craft a set of training armor for you. I would recommend fully experiencing all the zones with your first or main character – that means completing all of the quest hubs and exploring the caves too! Not only are the quests very well-written and entertaining, but some of them provide unique rewards, as well as skill points. Caves have sky shards hidden within them and also give great XP. You will learn later on the importance of collecting every skill point, every sky shard, and even every lore book. If you skip them now, you will only go back for them later!

On the subject of making gold in The Elder Scrolls Online, you will discover a number of paths a player can stick to. These paths all depend on how you appreciate the game and what variety of gameplay possibilities you choose. The three following guides will break down these playstyle preferences and give you detailed suggestions for the way to make the most out of the gold-collecting endeavors.
For PvPer
Earning gold can frequently be a challenging process for players who take pleasure in PvP in most MMORPGs. In TESO, you’ll discover that becoming a PvPer saves you a single vital step on the subject of gold spending– your first mount. By taking aspect in Cyrodil as soon as you’re able to and earning enough PvP currency to buy the PvP mount, it is possible to save oneself a fantastic chunk of gold.

Though not PvPing, you may consider selling raw crafting components to earn gold. You don’t want to raise any crafting or gathering professions to gather raw supplies out in the world. This makes it a simple solution to earn money without a big time commitment.

Here are some new impressions of ESO from new players. I love this game’s atmosphere and full of energy, and so far compared to many other games every minute I spend in here is worthwhile, some highlights I find in here. Let’s take a look at this.

The first thing I want to compliment is this game’s graphics, it looks very pretty or should I say it’s stunning. I started this game in the Nord areas, but when I wandered in the lush green places, I was totally blown away by how amazing everything around looked. And for the building, the architecture is also so spectacular and magnificent. And for the castles in the game, some of them just look like Europen castles I had a vacation in Europe last year.

The second thing I want to compliment is traveling in this game, in every zone, you can get a mount early on and main teleport hubs without having to physically visit them first. There are still tons in the wild you must visit first but having access to a few off the bat really helps open up the world early on. And I have to say this is a real time saver.

The third thing I want to compliment is this community, there have been a few times I’ve been helped in game randomly for a few different reasons without asking for help and what’s more, sometimes I would ask some dumb questions and then these questions were well answered. I particularly appreciate being able to ask a question and would receive several helpful answers. That’s a really good sign and I really love it here. The community is amazing.

The Betrayal league of Path of Exile has been running for about a month now, with some players already having achieved and seen what they wanted, while more leisurely gamblers are still diligently completing their atlas of worlds or adding finer touches to their gear. The New Zealand developers of GGG are not on their lazy skin, but are already eagerly planning the upcoming updates in 2019.
Path of Exile, the action-RPG of the New Zealand developer Grinding Gear Games (GGG), has been entertaining fans since 2013 by offering classic loothatz like the big-name Diablo 2. Regular updates ensure that the players stay on the ball – that should not change in 2019. In a year outlook, the New Zealanders reveal what the players can look forward to this year. They are not only going to upcoming leagues and updates, but also the big mega patch 4.0.0.

Path of Exile gets four more updates including the accompanying league in 2019

Path of Exile regularly receives new updates that add new features and leagues with challenges to the game. The current update of this type is the Betrayal league, which started with patch 3.5.0. In this game players start all over again, play the file of the story of Path of Exile and then devote themselves to ever stronger opponents in the Atlas of the Worlds.
In 2019, a total of four more updates will be released. As always, they will be accompanied by a league of challenges (unlocking cosmetic Path of Exile Curreny & Items for the account), new league gameplay features, new abilities and convenience features, and bug fixes. Players can count on 3.6.0 in March, 3.7.0 in June, 3.8.0 in September and 3.9.0 in December.

Path of Exile’s big update 4.0.0 will be released in 2020

Parallel to the development of the individual updates, which appear throughout the year, the development of the big “Mega-Extension” 4.0.0 is also progressing. It should be noted: 4.0.0 will follow directly on 3.9.0 – instead, probably at the beginning of 2020 only 3.10.0 will be released, because 4.0 will not be ready until then. The expansion will be much more extensive and a mammoth task for the team dar. But the developers do not want to neglect the work on the smaller updates, which is why working on 4.0.0 longer fails. The last expansion of this magnitude was 3.0.0 “Fall of Oriath”, which gave the game, inter alia, six more story file
Path of Exile 4.0.0 brings new character models and animations

A feature of 4.0.0, which is already known, is the revision of character models for the players. The so-called “rigging”, the digital skeleton of the characters, is currently still at the level of 2006, when the development of Path of Exile began. That’s why some models are not up-to-date anymore – the Templar character is always a reason for ridicule, because he has a comically long neck, which looks bad with almost any POE armor.

That should then change in 4.0.0, for example. Path of Exile’s Lead Programmer, Jonathan Rogers, had already emphasized in interviews: Update 4.0.0 must be able to compete with a Diablo 4 – but that’s from a time before the announcement of Diablo Immortal; The developers should now work with less pressure.
The character models for the seven playable classes in Path of Exile: Patch 4.0.0 is intended to enhance animations, rigging and textures.

At the ExileCon, the in-house convention on Path of Exile, visitors will be able to see a small preview of 4.0.0 for the first time in November 2019. Since the convention is taking place 2-3 weeks prior to the release of Patch 3.9.0, visitors can play a near-finished version of this update.

The PS4 version will continue to appear, more information on the release date come “in the near future”.

As there are too mnay kinds of builds you can choose from The Elder Scrolls Online, it can be a daunting task trying to figure out exactly what kind of build you should go for. In this topic, we’ll give you some suggestions about how to make a good build and create the character you want.

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Racial And Class Skills

As we know, Weapon and Armor Skills are arguably the most important for any build. However, before you delve into those skill sets, you first need to focus on Racial and Class Skills. You don’t have to worry too much about Class Skills so long as you selected a class you enjoy playing. These skills are set in stone and cannot be changed, so it’s a one-time decision. Racial Skills are a different matter. Each race offers unique bonuses to specific classes or skill sets. Decide how you wish to play the game, whether you want to tank, deal damage (DPS) or heal. Once you decided on your play style, select a race that complements the class or skill set that best suits that play style.

The Skill Lines

Each class has three skill lines to choose from. Each skill line allows for five Active Skills, four Passive Skills and one Ultimate Skill. You can go through every skill line, but in general, they offer varied play styles for the classes you’ve selected. If you decide that you do not like the play style you decided on, you can always switch to a different skill line.

After focusing on your race and class, we can move on to the weapons and armor. The hotbar changes when you equip a different weapon. This means you can start a battle as a DPS class, then if things start going poorly, you can switch to a staff and a new hotbar that’s geared toward healing. You can change the contents of your hotbars anytime you’re not in battle.

Unlike many other MMOs, there’s no cool-down period for your Active Skills. Active Skills must be triggered during combat in order to use them. Instead, Active Skills are ruled by your Stamina or Magicka, depending on the type of skill. As you may have guessed, magic-based skills are governed by Magicka, while melee-based skills are governed by Stamina. Passive Skills must be placed on the hotbar in order to activate them, but once they’re set on the hotbar, they’re always active. Ultimate Skills can only be used once you’ve built up your Ultimate Points through battle, and are essentially the best abilities for your class.

Armor Skills That Benefit Your Class

Every class can wear every type of armor, which means you can always learn every Armor Skill. Armor Skills are important because they can increase your defense, or restore Magicka or Stamina. You can even mix and match your armor to learn multiple skills at once. However, it’s important to focus on the skills that benefit your class of choice.

As The Elder Scrolls Online has been out now for quite some time, there are some very specific builds made by veteran players. The most important thing for you to learn the system is that you must sure how you want to play and what class you want to run with. Hope these tips can help you.

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ArcheAge with its launch updates

The launch f ArcheAge has made players excited but upset in the past two days. What makes them excited is the amazing experience like they were waiting for, but what makes them upset is its capacities and AFK. To make the game better, the developer has made a promise for the following things.

First, more hardware is on its way to balance the launch popularity. They are aiming to transport physical servers for days, not weeks.

Second, AFKer will be swept aggressively, even manually when needed. During beta, the developer has claimed to tolerant AFK mount riding. But in future, players who are not actively playing might not be there when they get back. Moreover, a more aggressive AFK timer should be set up to suit to an over-popular launch.

In addition, they have talked about how customer service will be taking it up and the need for more and better communication.

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This feedback is absolutely invaluable during an age that now more than ever sets significant buy eso gold maybe make your game more interesting store on instant gratification. That’s not to say it always outweighs the risks that come with F2P games, however. Carsten Van Husen, CEO of Gameforge, the publisher responsible for handling TERA and Aion in Europe, confirms the vast majority of profit in free-to-play titles comes from an inordinately small number of people. The level of unpredictability that this causes, and the risk of losing such individuals, seriously hamstrings MMO developers when it comes to taking risks on new, varied content.

“It’s only a small fraction of those people that ever spend money and of course it’s an even smaller fraction that make you the necessary revenue, but it’s the existence of these people that makes the business model work,” he reveals. “If you are going to tune your title in such a way that there’s a low ceiling per-month in terms of sensible possibility to spend, it wouldn’t work. It’s those high-rollers, sometimes not nicely called ‘whales’, which really should have opportunities to spend substantial amounts of money in order to make the entire thing go.”

The argument for many years, and one I myself have subscribed to, is that if a sub fee can be justified I will gladly pay it, safe in the knowledge it gives the developer the ability to plan ahead and produce more content. When I spoke to Carbine Studios boss Jeremy Gaffney he clearly explained to me why no MMOs ever undercut World of Warcraft in terms of subscription charges, saying to do so would instantly mean operating at a loss. Van Husen disputes this, however, citing titles like Guild Wars 2 as a classic example of succeeding without a subscription but with some of the most regular and reliable content updates of any MMO on the market.

“Of course there can be lower sub fees as zero sub fees exist!” he argues. “Guild Wars for example, you create and continue selling additional campaigns. That’s a way of making money to run the servers. But out of them all I prefer the microtransaction model, where every player can continue to play as long as he wants without subscribing but is free to invest his resources. Free to play games work by letting you achieve the same thing spending more time or spending money. That’s why students and the employed can play together for a trade-off. You can go for low sub fees and run a game successfully.”

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