Recovered from Double XP Weekend yet? Not so fast. Invention batch 2 of RuneScape launches today, so there’s oodles still to sink your teeth into.Read on for full details with Rsorder! Rsorder.com has more than 10 years of experience in the gaming market, which allows us to provide players with the most professional and outstanding services.
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Invention Batch 2
Make way, make way! Invention batch 2 has arrived, and with it, some eagerly awaited additions and tweaks to our youngest skill.
Let’s start with the big’un: machines. Brand new to Invention, these can be used to automate a selection of tasks slowly over time, even while you’re offline. All you need to do is keep your generator topped up with divine charge. Talk about AFK.
You can have up to six of these – including duplicates – and each has two tiers. Plus, you’ll get your own workshop to tinker away in, which can be found in the new room at the back of the Invention Guild. Here’s what’s on the menu:
•The Alchemiser, which bestows your items with the gift of high alchemy, turning them to gold.
•The Auto Disassembler, which breaks down your items into useful parts and components.
•The Plank Maker, which turns your common or garden logs into beautiful planks.
•The Partial Potion Producer, which whizzes up your herbs and pops them into vials. It won’t make a complete potion, but it’s a welcome time saver.
•The Automatic Hide Tanner, which…yeah, you guessed it. It tans your hides to make leather.
Salivating over your keyboard? There’s more…
We’re also introducing 12 new devices, many of which fill the post-level-99 gap rather snugly. At the risk of further whetting your appetites, here’s a sneak peek:
•The Separator, which removes gizmos from your equipment without damaging it (equipment must be at least level 15).
•The Divine-O-Matic, which harvests energy – and memories if you’re so inclined – while you train Divination and turns them into Divine Charge, which you can use to power your shiny, new machines.