Blizzard has announced that the Ahn’Qiraj content will arrive in Classic July 28th. At that date, the Scepter of the Shifting Sands questline will become available and the War Effort will begin.

We’re putting the finishing touches on the next patch for WoW Classic. Version 1.13.5 will go live in July. With that patch, we’ll be ready to unlock the content we’ve been testing on the PTR.

The Ahn’Qiraj content will unlock with the weekly raid reset on July 28 for all realms in this region.

At that time, players can begin the quest chain to craft a Scepter of the Shifting Sands, and players can turn in gathered resources to advance the Ahn’Qiraj war effort.

Once both of those activities are completed on a given realm, the gates of Ahn’Qiraj will be available to be opened.

Chromaggus is the seventh boss in Blackwing Lair, the last guardian before facing Nefarian. This two-headed beast is Nefarian’s personal pet, unleashed upon the adventurers.

Nefarian is the eighth and final boss of Blackwing Lair. Under the guise of Lord Victor Nefarius, Nefarian fights over the control of Blackrock Mountain with the elemental lord Ragnaros, and uses the fortress as a place to follow through with his mad experiments, which includes creating an entirely new dragonflight with the powers of all dragonflights, combined.

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This week sees the release of more improvements and fixes to RS Archaeology and others. Read the details below to learn these runescape gold changes in RS patch notes.

Highlights of RS patch notes on July 6th

Some changes and improvements have been made with the update on July 6th 2020. Here are the highlights of RS update this week:
1. When you use the Divine-O-Matic Vacuum to completely fill an empty divine charge, excess energy now flows into the next empty divine charge, instead of being wasted.
2. If you use an uncharged Divine-O-Matic Vacuum with an active Divine Conversion relic power, you can receive the correct amount of energy when converting memories at an energy rift.
3. It is not necessary to reach Level 75 Ranged to unlock the Mechanised Chinchompa blueprint.

Other Changes in RS patch notes this week

Here are some other improvements made in RS patch notes this week:
1. Arc berry bushes now offer 5% Farming reputation when harvested, in line with other bushes.
2. You will not continue the mining animation indefinitely when mining the ancient rock in the RS Mountain Daughter quest.
3. You can find the Mushroom Patch teleport on the tooltip for the Tirannwn Hard Task Rewards on the Achievement interface.
4. A colon was added to the hover text when mousing over Reaper Points.
5. Misleading info that Max Capes could be taken into Daemonheim has been removed for the Dungeoneering Perk.

What do you think about these changes to RS patch notes this week?

Thanks to the first Animal Crossing: New Horizons summer update, players can now swim and dive for a handful of new deep-sea creatures. One of the more valuable underwater creatures is the Giant Isopod, which can be sold for a handful of Bells if players are able to catch it. In this guide, we are going to take a look at how to catch the Animal Crossing: New Horizons Giant Isopod.

Players can catch the Giant Isopod in Animal Crossing: New Horizons by diving at medium-sized, fast-moving bubbly areas in the water. Further, the Giant Isopod will appear from 9 AM-4 PM and 9 PM-4 AM local time on your island. For those in the Northern Hemisphere, the quick-moving creature will be available from July-October and January-May in the Southern Hemisphere. If players manage to catch a New Horizons Giant Isopod, it can be sold for 12,000 Bells or donated to Blathers in the museum.

The Giant Isopod was first introduced to the series in New Leaf and is a bit of an ugly creature. However, it’s also worth a lot of Bells, so don’t judge a book…errr sea creature by its cover! As we mentioned above, there were a handful of new deep-sea creaturesadded to the game with the July summer update. So just because you don’t find a Giant Isopod, doesn’t mean you won’t find another worthwhile creature.

If you manage to come up with a Scallop, you’ll be greeted by a friendly otter named Pascal. He will offer to trade you either a Mermaid DIY recipe or a pearl for your Scallop. If you’re interested in collecting the mermaid set, you’ll want to trade with him to collect all the recipes. Further, if he gives you a Pearl, be sure to hold onto it because it can be used to craft most of the new recipes.

If you’re not keen on catching underwater creatures, there are plenty of new bugs and fish that were added to the game during the month of July that players can catch. Things like grasshoppers and cicada shells should be appearing on your island for the next few months, if you’re in the Northern Hemisphere, so be sure to add those to your collection. Further, Nintendo is teasing another summer update for August, so who knows what kind of new features will be added in with that.

Now that you know how to catch a Giant Isopod in Animal Crossing: New Horizons, it’s time to get swimming! When you catch one, do you plan to donate it to Blathers or keep it for yourself?

Old School RuneScape has a numerous variety of items it offers to players. Some are better, some are worse, and they all have their own niche. While there are tons of OSRS items a handful of them have become iconic. Some are status symbols while others provide good stats. In this blog post, we will be discussing an item that could easily make its way into either of those categories: the Infernal cape. rs gold
How do you get to Inferno?

Infernal Cape is a must-have for any player striving for greatness. To be rewarded the Infernal Cape a player must complete the Inferno minigame. To begin the minigame, you must first acquire a Fire cape, which is a lower-tier version of the Infernal cape, and give it to TzHaar-Ket-Keh. This is a one-time cost as TzHaar-Ket-Keh will not ask you for more Fire Capes on multiple visits to the Inferno.

Infernal cape provides the best all-round stats for melee-oriented characters and only a couple of other items can be used instead of it and that only on very specific conditions.

Preparing for Inferno

Inferno minigame is one of the hardest if not THE hardest solo PvM challenges in OSRS. As such, brave adventurers must also be smart and bring sufficient supplies to the battle ahead. Recommended setup:

Ancient magicks
Long-range weapon
11 Super restores
7 Saradomin brews
2 Ranging potions
1 Stamina potion

Make sure to use the best gear available to you and don’t forget to take your tactics into account and prepare accordingly (you might need different potions, for example). You will need to use prayer-flicking a lot, so make sure you are familiar with the technique and take time to practice.
Inferno Layout

The Inferno is a hellish place, yet strangely neat and not at all as chaotic as you would expect. It is basically a square arena with three big pillars in it. You will be hugging these pillars throughout most of the minigame, so familiarize yourself with them.
The Infernal Monsters spawn in nine locations in the arena, in such a way that you can stay safe behind one of the pillars no matter the wave you’re on (you are most likely to use the northern one for the cover).

How to Clear Inferno

There are a total of 69 waves of monsters in the Inferno minigame. Each of these waves is more difficult than the last and at certain waves, you will face new challengers bent on destroying you.

This will force you to change your tactics depending on the new addition and the wave, so make sure to keep a mental note of wave number to react quickly when the next one starts.

There are nine types of monsters you will encounter in the Inferno. Two types are healers and the other seven are damage dealers. Monsters that deal damage can be safe spotted and played around while healers can be distracted and dispatched of without getting to do much healing.

Nibblers are pesky little pests whose entire goal is to ruin any positioning strategy involving pillars. Once spawned, they will move to a pillar and nibble on it until it is destroyed. Pillars are essential for clearing the Inferno so a player will always have to prioritize Nibblers. Thanks to Nibblers spawning in groups and having low Hitpoints they are extremely vulnerable to Area of Effect spells and attacks.


Bats can be safespotted just behind the pillar. Their attacks deal minor damage but they also drain stats. You want to get hit by them as little as possible. Bat attack range is four squares. Keep this in mind when moving so that you keep the Bats where you want them to be. You can also use other monsters to get Bats stuck behind them.


Blobs are annoying for they will make you flick your Prayers a lot. They use both Magic and Ranged attacks. The attack they choose depends entirely on what type of attack you’re praying against. If you pray Ranged, they will use Magic attack and vice versa.
To check whether you’re doing this right, attack a Blob while letting it hit you and quickly hide behind a pillar. This can take time to get used to – don’t beat yourself up if you don’t immediately succeed.
Once they die, Blobs spawn three smaller blobs, each corresponding to an attack style (Melee, Ranged, Magic). These little monsters are here more as an opportunity for you to heal by casting Blood Barrage than an actual threat.


In order to survive the Inferno, you will need to use every little dirty trick at your disposal. Jal-ImKot, a.k.a. Melee is a creature that you will get to safe spot the most. Melee monster is large, occupying 16 tiles. This allows for a little more freedom when manipulating its position or making a maneuver yourself.
A tactic known as corner safe spot can be used against these overgrown snakes. You need to stand on the corner of the monster’s hitbox to prevent it from making attacks. If it can’t hit you for a while, Jal-ImKot will teleport to another position around the player. Teleport locations follow a pattern, so keep your eyes peeled and you won’t get surprised.


Jal-Xil, the Ranger. Despite the name, the Ranger can also use melee attacks, though Ranged is it’s preferred style of combat. It attacks every 4 ticks and its low Defense makes it a good target for healing. In most scenarios, Ranger will be a low priority target. Nevertheless, you should not miss a good opportunity to kill it if it presents itself.


Jat-Zek is a creature that uses Mage attacks. These attacks are really powerful, hence you should always pray Protection Against Magic. The engagement tactics are almost identical to those of Ranger. Mage has a unique ability to resurrect monsters that fell during the same wave. The revived monsters have half of their original HP. Due to this ability, you should make Mage your priority target. If you can’t do this, then don’t worry too much – Mage can revive a fallen creature only once.

Bosses before Boss

For those who think that the Inferno is just a protracted version of the TzHaar Fight cave – you are sorely mistaken. The Inferno is on another level. Here, the last waves are just one boss fight after another.
Jads and Healers

Mechanics of Jads are the same as those of THE Jad that rewards you with Fire Cape. The main difference is that Jads in the Inferno are a lot more tenacious and have plenty of little helpers to make an adventurers life into a living hell. Yt-HurKot’s will spawn during the fight to heal their Jad. They can be distracted by the player and either eliminated or tanked until the big dog is put down. If you choose to tank the healers, simply make them line up one behind another so that only a single healer can hit you.
The best method to deal with them is to get them stuck behind Jad. This way they will be aiming at you, but unable to deal damage to you or heal Jad, which is a total win-win situation for you. To do so, aggro all healers, make them come to you, and then run to the other side of Jad during his Magic/Ranged attack.

Triple Trouble

On the 68th wave, you will encounter three Jads. The downside is obvious, the upside is that once a Jad reaches 50% health, only three healers will spawn. The tactics of dealing with them are the same as with a single Jad.
Inferno Boss

TzKal-Zuk, the behemoth of the Inferno is the final boss of the minigame. This titanic monster inspires fear and awe and hits like a truck. The tactics change completely at this stage of the minigame.
First, TzKal-Zuk will push aside a pillar of stone to set itself free and attack the player. The stone moves in the lava river providing cover for the player. Make sure to stand behind the wall or you will perish.
Second, don’t think that you will get off that easy by just hiding behind the shield. After 3,5 minutes Range and Mage monsters will spawn that will attack the shield. You will have to aggro them and kill them or else they will destroy the shield, leave you exposed, and TzKal-Zuk will end you.
Third, once TzKal-Zuk reaches 50% health (600 HP), there will be a short break from continuous monster spawning. Heal during this time and recover your energy – you will need it.
Fourth, once you reduce TzKal-Zuk’s HP to 480 it will call forth Jads to attack the shield. Jads will summon healers, but you know how to deal with them already.
Fifth, at 240 HP four Jal-Mejjak’s will spawn to rapidly heal TzKal-Zuk, and TzKal-Zuk itself will enrage, attacking at a faster pace. Run with the shield to survive. Healers will shoot AoE fireballs at the player if attacked and Mage and Ranged monsters will keep spawning. This is the ultimate test of your abilities.
Killing TzKal-Zuk will despawn its minions regardless of their HP. Keep this in mind as it can be easier to finish off the big boss instead of its minions.

Inferno Tips and Tricks

Remember: if there are a lot of monsters in a group, you can always move them around a bit while being behind a pillar. Make sure that you do not move out of the safe zone while doing this. Moving within the zone, however, will let you stack monsters in a way that allows you to engage them on your terms.
When the monsters in the stack no longer change position in relation to each other, you can try freezing them.
Always try to put the monsters in such a position that enables you to pick them off one by one. This will not only save you Prayer points and some intensive clicking but also reduce the risk of losing the minigame. One death in Inferno means that you must start from the beginning, although you can logout to pause the game. It’s better to take a break from the intense fighting than going on the next wave burnout and lose all the OSRS gold you’ve invested in supplies.
If two monsters are safe spotted behind a pillar and are in a single line, the monster in the back will hit you first once you leave the safety of the pillar. Use this to cast appropriate Prayer and keep in mind that you can click on the monster in the back to step outside safety and attack it, rather than having to click twice – the first click to move and then a second one to attack.
Throughout all waves in the Inferno, the best spot to hide behind and use to position monsters is the northern pillar. You can use others and sometimes may have to. In such cases, it is recommended to move to the southern pillar while praying Mage, equipping the tankiest gear, and drinking potions, if necessary. The problem with the south pillar is that monsters can go around it and reach you.

We hope you will find this little guide of ours useful on your Inferno runs. If you die once or twice, don’t make a big deal out of it – nobody completed the Inferno on their first attempt. We wish you good luck and go get that pet! If you ever run out of supplies trying to beat it you can buy some runescape gold from RS3gold.

If you don’t feel like this challenge is for you, we offer Infernal cape services, so you wouldn’t have to endure this painful but rewarding grind.

They’ve been keeping a close eye on Darkmeyer since release, tweaking and changing the content in response to your feedback. Recently some changes and improvements have been made to Darkmeyer OSRS and Hallowed Sepulchre. Read the details below to learn what has happened in-game.

New changes of Darkmeyer

- Fixed an issue in the Hallowed Sepulchre where bolts that are supposed to fire simultaneously would fire one after the other.
- The fire trap animations in the Hallowed Sepulchre will now appear at the same time you take damage from them.
- Some missing level up messages has been added for the treasure encounters within the Hallowed Sepulchre.
- All treasure encounters in the Hallowed Sepulchre will now award a small amount of Agility experience when completed. This will happen twice per encounter.
- Stationary sword traps will no longer hit from further away than they should.
- You can no longer use barbarian training methods to light fires in the Hallowed Sepulchre.
- The south path on Floor 4 of the Hallowed Sepulchre will now load the entire section, instead of showing a ‘Loading, please wait’ message at inopportune moments.
- The fire trap on the north path of Floor 4 has reverted back to it’s original rotation on release.
- If a ghost spawns when looting the grand coffin it will now always be the archpriest of the unicorn instead of the knights.
- The active node in the daeyalt mine will now move slightly slower.
- The chance to succeed while pickpocketing vyres has been improved from 40% at 99 Thieving to 50%.
- The Hallowed grapple now has a 100% chance to grapple successfully.
- Navigating through the prayer barrier with a Hallowed symbol has been sped up slightly.
- The Hallowed hammer now has a 100% chance to not bend nails regardless of the plank and nail combination used.
- The bridge for the Construction encounter is now traversed much faster.
- The Magic XP from activities in the Hallowed Sepulchre has been increased to 200.
- The Prayer XP from activities, regardless of the amount of dust used, in the Hallowed Sepulchre has been increased to 200.
- The portals should now be slightly more helpful by attempting to put you in-range of them instead of saying “You can’t reach that from here.”

Hallowed Sepulchre Rebalancing

In the weeks since release, there have two contrasting opinions about the Hallowed Sepulchre’s XP rates. Some players believe it doesn’t reward enough XP; some players think it rewards too much.

The truth is that both groups of players are using very different playstyles, and seeing discrepancies in their XP rates as a result. If you play through the Sepulchre while taking time to get treasure on every floor, you’ll see less XP – but this is balanced by the amount of loot you’ll receive. Conversely, if you ignore the treasure completely and focus on completing the floors, it’s possible to boost the XP rate exponentially.

Ideally, we want everyone’s experience of the Sepulchre to feel rewarding, but balanced. This week, we’ve added a small amount of Agility XP to the treasure encounters, in an attempt to shift a balance a little bit. We do however realise that this won’t completely address your concerns, and in the coming weeks we’ll continue to work on rebalancing.

The real question is: what kind of skill level do we balance for? Right now, our goal is to balance the content so that the amount of XP received is just right for an ‘above average’ player. This hypothetical tomb raider makes a few mistakes, but never runs out of time, and only collects treasure on the most valuable floors. They get a balanced amount of both XP and treasure.

With this assumption in place, a truly skilled player, who’s put both time and effort into mastering the Sepulchre, will get better XP rates. We’re happy with that, because we believe that taking the time to master a skill should be rewarded.

But where does that leave the vast majority of players, who will play through the Hallowed Sepulchre according to their own playstyle? As you’ve seen, balancing the minigame for two entirely different playstyles is a difficult task.

Stay tuned for more information! So, Which one do you like? BTW, RS3gold can be your top choice to buy cheap OSRS gold UK and others safely. 24/7 online, full stock, fast trade, safe payment.

Players are able to create the new osrs gold mythical max cape after the update this week. Read the details below to learn how to make this cape.


Create the new mythical max cape OSRS


The mythical max cape is a new cape available after the update on July 2nd. The mythical max cape can be created by using a mythical cape on a max cape. The mythical cape can be purchased from Jack at the Mythical Cape Store on the top floor of the Myths’ Guild for 10,000 coins.. The max cape is sold by Mac on an island west of the Warriors’ Guild.


How to use the mythical max cape?


When the mythical max cape is created, the max hood that is required to be in the player’s inventory during the cape’s creation is automatically converted to the mythical max hood.

Like the other max cape variants, OSRS mythical max cape does not have the max cape’s stats or perks. The cape only acts as a cosmetic upgrade to the mythical cape, but it can still be used to perform the skillcape emote.

Mac can refund a max cape, along with its variants, as long as you have both the hood and cape in your inventory. Notice that capes combined with the max cape will be lost upon refund and will need to be earned again.


Hope now you know more about this mythical max cape.

The recent Minecraft Nether update has made some big changes to the game, including adding a new material that is stronger than Diamond. Players who are willing to venture into the Nether can mine for Ancient Debris, which can be smelted into Netherite Scraps and used to upgrade tools and gear. Sounds pretty sweet, right? So, where do you find Ancient Debris in Minecraft?

Before we tell you where to find Ancient Debris, we need to explain how to actually mine for it. Specifically, you’re going to need to have a Diamond pickaxe handy, as anything less won’t yield you any debris. So, once you’ve got that taken care of, you’ll need to hop into a Nether Portal and get ready to dig. In the Nether, Ancient Debris can only be found in levels 8-22, so searching in higher or lower level areas will be a waste of your time. Also, be careful when you’re digging because it’s VERY easy to fall into the lava in the Nether — and there is nothing more depressing than losing all your loot in a fiery death.

If you’ve never seen Ancient Debris before, it looks like a tree stump and is a darker shade of brown than the normal Nether blocks. It can be quite tricky to find as it doesn’t appear very often, but you’ll know it when you see it. After you’ve collected enough Ancient Debris, you can smelt it into Netherite Scraps. From there, you can combine four Netherite Scraps with four Gold Ingots (see image above) and voila, you’ll have yourself some Netherite Ingots.

With the Netherite Ingots in hand, you’ll be able to turn your Diamond materials into Netherite, which will make them even stronger. Once you’re at the smelting table, you’ll want to put your Diamond tool in the left slot and your Netherite Ingot in the right slot and you’ll have yourself a fancy new tool.

If you weren’t able to tell, getting Ancient Debris and Netherite in Minecraft is going to be a bit of a time-consuming task. But if you want to have the best materials in the game, then you’re going to have to make time to get it done. Luckily, players will only need one Netherite Ingot to upgrade their weapon, but getting that one Ingot is still going to be a lot of trouble.

Now that you know where to find Ancient Debris in Minecraft, do you think you’ll spend the time getting Netherite tools?

While playing World of Warcraft, are you bored to complete a variety of repetitive tasks in order to reach level 120? Now there is an update in it that allows you to skip time and play the end-game content, don’t you want to try it?

Since BlizzCon 2019, it will release the eighth expansion of World of Warcraft in Q4 2020, Shadowlands, and continue the story of the sixth expansion, Legion.

The Shadowlands consists of different small worlds, which are one enters after they die, and the Arbiter sends mortal souls to various covenants based on the action they took in their lives. As the update will create new content from all aspects, including environment, characters, lore and mechanics, it has more opportunity for players who are unwilling to complete various basic tasks to reach level 120 throughout World of Warcraft Classic.

Usually, players only experience 120-level quests to experience the end-game content, but in Shadowlands, it adds a Time Mechanics to allow you to skip time.

At present, as long as players have reached level 50 in any expansion in the game, they can venture forth into the Shadowlands, that is, in this update, you don’t need to finish a huge amount of work to play, which can save a lot of time of leveling up, and continue Shadowlands directly.

Blizzard is trying to make every zone in Shadowlands as an end-game location, where players could finish repeatable world quests, bosses, and new dungeons or raid. Simply put, players can start playing the game in any area, and they can also end anywhere.

A few days later, there will be a reveal event of Shadowlands, originally scheduled for June 1, we will know more details by then.

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Old School Runescape developer Jagex has decided to close the MMORPG title’s Bounty Hunter worlds “until further notice” due to concerns about gold farmers abusing them. After an early statement letting players know that the worlds would shut down, the developers have gone into further detail on their plans to revamp PvP.

“It’s time to make a change,” Jagex says in the statement. “Not just to Bounty Hunter, but to our approach to PvP as a whole. PvP is a cornerstone of Old School. Currently it deserves better, so we’re taking a step back and considering its place in the overall game. Our goal is to determine a long-term vision for PvP. Rather than move from one release to the next, we want a clear direction for the next few years that will inform how we design content moving forward.”

Bounty Hunter is a mini-game that can be found in the Wilderness levels. By participating in it, you’ll see an interface that will show you which of your fellow participants have to kill your target. When you do so, you get bonus points if you’re holding a mysterious emblem. This item, which is sold by the Emblem Trader, gains EXP every time you kill a player that also has a mysterious emblem. Furthermore,You can buy Cheap OSRS Gold at by using the code “NEW6RS” for a 6% discount.

However, some people managed to find a way to make lots of OSRS gold out of it. Jagex claims that these players “abuse its mechanics to generate GP in excess of the amounts available via legitimate methods.” For some reason, Jagex thought that it’s a potentially game-breaking problem, saying that this particular form of content “undermines other game content and the overall integrity of the game”, and their solution is to do away with it. Thus, worlds 318 and 319 have already been closed off.

It will be a fairly lengthy wait before more information about bounty hunting is revealed. While unlikely, it’s possible that the minigame never returns to Old School RuneScape. This would only happen if Jagex’s “technical and rules enforcement-based solutions” end up unsuccessful. Whatever the case is, the developers feel that it’s “time to make a change”.

Some adjustment has been made to the super prayer potion and Grand Exchange with the recent runescape gold update. Here you could learn detailed information on this update.


Super prayer potion RS3 now tradeable


With the update on June 29th, it is possible to buy and sell RS super prayer potions on the Grand Exchange. 1 to 4 dose vials and 6 dose flasks can now be traded on the Grand Exchange.

In addition, as the super prayer potion is tradeable, players are able to ask others to make it for them, or offer their own potion-mixing services.


Further improvements to Grand Exchange


Some improvements are made to RS Grand Exchange with this update:

1. Un-favouriting a favourite item in the Grand Exchange interface will no longer completely hide the Favourites interface.

2. In the Grand Exchange interface, the “buy” and “sell” text will no longer show on slots on that are unavailable in free-to-play.

3. Tooltips will once again be shown for the elements on the Collection Box interface.

4. A “+Lim” button is added to the quantity section of buy offers on the Grand Exchange. Each press of this button will add the 4-hour limit quantity to the current offer quantity.

5. Players will no longer encounter mysterious Dwarf Remains when collecting items and placing further buy offers in the Grand Exchange.


What do you think about the update to RS super prayer potion?